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  1. The RSPS community is no stranger to flashy announcements and lofty promises, but Artemis RSPS, slated for launch on December 27th, 2024, has raised eyebrows for all the wrong reasons. With claims of "6+ months of development" and a "mind-blowing experience," Artemis RSPS is trying to make waves. However, a deeper dive reveals familiar tactics, recycled content, and a sharp decline in credibility. A Decline That Speaks Volumes Before we dive into Artemis, let’s take a quick look at StrattusX, Jonny’s previous project that fizzled out almost as quickly as it launched. The vote counts for StrattusX over the past three weeks paint a stark picture of its fall from grace: Week 1: 1,645 votes Week 2: 899 votes (45% drop) Week 3: 476 votes (47% drop from Week 2, 71% total decline from Week 1) Considering players can vote every 12 hours, these votes suggest StrattusX had an active player base of approximately 20–40 daily players by Week 3. This steep decline is a clear indicator of StrattusX’s inability to retain players, and all signs suggest Artemis RSPS may follow the same trajectory. Rehashed Content and Empty Promises Jonny’s announcement for Artemis RSPS is packed with buzzwords—“tons of raids,” “unique bosses,” and “jaw-dropping models.” Yet, there’s little evidence to back these claims. A closer look reveals that Artemis RSPS appears to be a re-skinned version of StrattusX, built on the same base code with minor cosmetic tweaks: Reused Maps: The maps have been slightly re-themed but remain structurally identical to those in StrattusX. Recycled Mechanics: The "unique bosses" are likely just re-skinned versions of existing NPCs, offering little in terms of fresh gameplay. No Proof of Development: Despite claims of "6+ months of development," the Artemis RSPS Discord is eerily quiet. There are no posts about ongoing work, sneak peeks, or gameplay updates over the past six months. It’s hard to ignore the parallels to StrattusX, which launched with similar fanfare only to crumble under its lack of substance and heavy focus on monetization. Familiar Names, Familiar Concerns Adding to the skepticism are the familiar Discord IDs involved in Artemis RSPS. If you see names like iamtherealluke, rhax, tamatea, or jonnyd3vs, proceed with caution. These individuals are notorious in the RSPS community for launching servers that prioritize short-term cash grabs over long-term player engagement. Their involvement in Artemis RSPS only strengthens concerns that this is another project designed to milk early donations before fading into obscurity. The Cash Grab Playbook If Artemis RSPS follows the same pattern as StrattusX, here’s what players can expect: Hype Building: Early giveaways, donation incentives, and promises of exclusive rewards to attract players at launch. Monetization-First Approach: Pay-to-win mechanics, loot boxes, and world-specific content locked behind paywalls. Player Decline: A rapid drop in active users as the initial excitement wanes and the server fails to deliver meaningful updates. StrattusX’s failure wasn’t due to a lack of effort at launch—it was the inability to create a sustainable experience that kept players engaged. Artemis RSPS, with its rehashed content and lack of innovation, shows no signs of breaking this cycle. Proceed With Caution For players considering Artemis RSPS, the advice is simple: proceed with caution. Wait for Feedback: Monitor early player reviews and gameplay footage before investing time or money. Avoid Early Spending: Resist the temptation to participate in giveaways or donation deals until the server proves its worth. Demand Transparency: Ask tough questions about what sets Artemis RSPS apart from StrattusX and hold the team accountable for delivering on their promises. Final Thoughts Artemis RSPS may be marketed as a groundbreaking server, but all signs point to it being a re-skinned cash grab. With recycled assets, a lack of transparency, and a team notorious for prioritizing monetization over meaningful content, it’s hard to see this as anything more than StrattusX 2.0. The RSPS community deserves better than empty promises and recycled ideas. Until Artemis RSPS can demonstrate a genuine commitment to quality and innovation, players should approach with a critical eye—and their wallets firmly closed. Time will tell whether Artemis RSPS is a fresh start or just another fresh coat of paint. But if history is any indication, it’s likely to follow the same path as its predecessors: a rapid rise, an even faster fall, and a disappointed community left in its wake.
  2. As November approaches, the RSPS community is abuzz with the announcement of StrattusX, the latest server slated for release on November 15th. Helmed by Jonny, a figure known for launching servers with grand promises, StrattusX advertises a unique multi-world concept designed to captivate players. However, given Jonny's track record with previous projects like Azerite317, many in the community are questioning whether this is another short-lived venture aimed at quick monetization rather than delivering a sustainable gaming experience. Three WORLDS!? StrattusX is marketed as a custom RSPS featuring three distinct worlds: Earth, Snow, and Demonic. Each world boasts its own raids, bosses, currencies, and items—a concept that, at first glance, seems innovative. However, a closer examination reveals that these worlds could easily exist within a single map with thematic adjustments. The division appears more geared towards creating multiple avenues for monetization through world-specific loot boxes and raid tickets. This approach mirrors Jonny's previous projects, where the promise of unique content was undermined by repetitive gameplay and a focus on in-game purchases. The "wow-factor" ideas serve more as a facade to entice players into spending money rather than offering genuinely new or engaging mechanics. The Illusion of Active Development Jonny has indicated plans for streams, community interaction, and minor updates, particularly around the launch period. While this may suggest a commitment to the server's longevity, past experiences with projects like Azerite317 suggest that this activity may wane once the initial surge of donations subsides. In the case of Azerite317, the server launched with much fanfare and promises of continuous development and support. However, over time, updates became infrequent, and player engagement dwindled. The initial excitement, fueled by giveaways and donation deals, was not sustained by meaningful content additions or community engagement. A Look Back at Azerite317 To better understand the concerns surrounding StrattusX, it's essential to revisit Jonny's recent project, Azerite317. Launched with promises of being "different from the rest," Azerite317 initially attracted a significant number of players and votes: Launch Month Votes: 4,047 Past 7 weeks from 11/16/2024 Week 1: 1,147 votes Week 2: 1,344 votes Week 3: 1,260 votes Week 4: 1,170 votes Week 5: 864 votes Week 6: 954 votes Week 7: 795 votes These numbers reflect a substantial decline in player engagement—an 80% decrease in votes from the launch month to Last 7 Weeks. Since players can vote every 12 hours, the drop in votes suggests a shrinking active player base, likely down to an estimated 1–20 daily players. Despite initial claims of long-term advertising and continuous development, Azerite317 struggled to retain its player base. The updates were minimal, and the gameplay failed to offer the promised unique experience. This pattern raises concerns about the sustainability of StrattusX and whether it will follow a similar trajectory. Monetization Over Meaningful Content Both Azerite317 and StrattusX share a heavy emphasis on monetization: Pay-to-Enter Raids: Access to key content requires tickets, which may be tied to real-world spending. World-Specific Loot Boxes: Encouraging players to spend money for chances at better gear. Donation Deals and Giveaways: Early marketing focuses on incentives tied to spending rather than highlighting gameplay features. This focus on monetization often comes at the expense of delivering a rich, engaging experience for the broader player base. Players who are unwilling or unable to spend additional money may find themselves at a disadvantage or quickly exhaust the available free content StrattusX: Another RSPS Cash Grab or Just History Repeating Itself? As November approaches, the RSPS community is abuzz with the announcement of StrattusX, the latest server slated for release on November 15th. Helmed by Jonny, a figure known for launching servers with grand promises, StrattusX advertises a unique multi-world concept designed to captivate players. However, given Jonny's track record with previous projects like Azerite317, many in the community are questioning whether this is another short-lived venture aimed at quick monetization rather than delivering a sustainable gaming experience. Proceed with Caution While StrattusX presents itself with grand ideas and promises of a unique RSPS experience, it's important for players to be mindful of the patterns exhibited in previous projects like Azerite317. The emphasis on monetization, combined with a history of declining player engagement post-launch, suggests that StrattusX may not deliver on all its promises. Players interested in StrattusX should: Monitor Early Feedback: Wait to see how the server performs in its initial weeks before investing time or money. Engage with the Community: Participate in discussions to gauge the general sentiment and share experiences. Be Wary of Early Spending: Consider holding off on making purchases until the server demonstrates a commitment to longevity and meaningful updates. Ultimately, while the allure of a new RSPS with innovative features is tempting, it's crucial to approach with a critical eye and make informed decisions based on both past patterns and current developments.
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